var photos=new Array()
var randomnumber=Math.floor(Math.random()*7)
var oldphotonum=randomnumber

//define images. You can have as many as you want:
photos[0]="/images/rotating_images/photo1.jpg"
photos[1]="/images/rotating_images/photo2.jpg"
photos[2]="/images/rotating_images/photo3.jpg"
photos[3]="/images/rotating_images/photo4.jpg"
photos[4]="/images/rotating_images/photo5.jpg"
photos[5]="/images/rotating_images/photo6.jpg"
photos[6]="/images/rotating_images/photo7.jpg"



//choose a random filter for photo change
function applyeffect(){
if (document.all && photoslider.filters){
photoslider.filters.revealTrans.Transition=Math.floor(Math.random()*3)
photoslider.filters.revealTrans.stop()
photoslider.filters.revealTrans.apply()
}
}


function playeffect(){
if (document.all && photoslider.filters)
photoslider.filters.revealTrans.play()
}

function forward()  {
                    while(oldphotonum == randomnumber)
                        {
                        randomnumber=Math.floor(Math.random()*7)
                        }
                    new Image().src=photos[randomnumber]
                    applyeffect()
                    document.images.photoslider.src=photos[randomnumber]
                    oldphotonum = randomnumber
                    playeffect()
                    }


// set the interval for photo change
var gTimer2 = null;
gTimer2 = window.setInterval("Timer2()",10000);

function Timer2()
{
  forward();
}
